<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>Darwin on Kenno&#39;s Open Note</title>
    <link>https://blog.khmersite.net/tags/darwin/</link>
    <description>Recent content in Darwin on Kenno&#39;s Open Note</description>
    <image>
      <title>Kenno&#39;s Open Note</title>
      <url>https://blog.khmersite.net/%3Clink%20or%20path%20of%20image%20for%20opengraph,%20twitter-cards%3E</url>
      <link>https://blog.khmersite.net/%3Clink%20or%20path%20of%20image%20for%20opengraph,%20twitter-cards%3E</link>
    </image>
    <generator>Hugo -- 0.154.0</generator>
    <language>en</language>
    <lastBuildDate>Thu, 20 Apr 2006 01:12:16 +0000</lastBuildDate>
    <atom:link href="https://blog.khmersite.net/tags/darwin/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Compiling libpng for Mac OS X</title>
      <link>https://blog.khmersite.net/p/compiling-libpng-for-mac-os-x/</link>
      <pubDate>Thu, 20 Apr 2006 01:12:16 +0000</pubDate>
      <guid>https://blog.khmersite.net/p/compiling-libpng-for-mac-os-x/</guid>
      <description>&lt;p&gt;I thought Mac OS X comes with &lt;code&gt;libpng&lt;/code&gt; pre-installed. It&amp;rsquo;s pretty clear that I was wrong after I failed to compile a game that uses libpng. The good thing about OS X is that, you can just use fink to easily install Unix/Linux binaries. However, the weird thing is, the game configuration still complains that libpng could not be found.&lt;/p&gt;
&lt;p&gt;So I decided to install libpng from the source code. For those out there who may face the same problem, you could try as what I describe below.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
