My Linux Phone: e680i

After waiting about four or five months, I finally could get a hold of my new phone. The phone was purchased in Cambodia as a gift from my brothers. I would like to thank three of them who had put some efforts in making my wishes come true. In addition, a big thank also goes to my girlfriend for delivering the phone to me. In fact, e360i phone is a pretty old model. It was manufactured by Motorola as one of their first mobile phones running Linux as the operating system. About a year a half ago, Ed, a friend of mine from New Zealand, introduced me to his phone. He urged that I should get one, as well as convinced me that this phone was way better than my Nokia ones. Guess what? I should have believed him, this phone is awesome, entertaining, functioning and butt-kicking. So, Ed, thank you a lot too dude, if you happen to read this post. I appreciate also that you spent time teaching me all the nice tip and trick about e680i. ...

June 17, 2006 · 1 min · 211 words · kenno

VMware Installation – A Small Solution to a Huge On Going Problem

VMware is a piece of art of software which allows you to run guest operating stystems (OS) on top of the main OS you’re using. For example in my case, I run SuSE 10.0 on Windows XP via VMware. Anyway, despite having the name as cool as it sounds, installing the VMware on my machine is a pain in the rear. This could explain why I so stated as above. The installation of VMware always gives the blue-screen-of-death on the Windows XP SP2 on the final step. Initially, I thought that some services running on my machine may cause the problem, so I disabled most of them. In addition, I also shutdown Zone Alarm, and all the running programs. Nothing helped at all. I remember, the last time I wanted to run VMware so bad, that I decided to reinstall the Windows XP. ...

June 6, 2006 · 2 min · 269 words · kenno

LBreakout2 for Mac OS X

LBreakout2 is another multi-platform game written by the same programmer as LBreakout. The new features of the games include more than 50 levels, level editor and networking, which enables user to play on-line by connecting to LBreakout2 server. I haven’t tried that yet though. You can find more info at the LBreakout2 homepage. Let’s check out the screen-shot: A tip to compile this game for Mac OS X is to configure the source with the nls disable. I’m not very sure what nls is either if you ask me what it is. Anyway, if you wanna compile it for your Mac OS X, you need to get/do the following: ...

April 21, 2006 · 1 min · 189 words · kenno

Compiling libpng for Mac OS X

I thought Mac OS X comes with libpng pre-installed. It’s pretty clear that I was wrong after I failed to compile a game that uses libpng. The good thing about OS X is that, you can just use fink to easily install Unix/Linux binaries. However, the weird thing is, the game configuration still complains that libpng could not be found. So I decided to install libpng from the source code. For those out there who may face the same problem, you could try as what I describe below. ...

April 20, 2006 · 1 min · 170 words · kenno

LBreakOut

I’m pretty bored today, and I wanna take a break from learning Python. So, I decided to compile an open source game, LBreakOut (L is for Linux), for my PowerBook. In order to compile this game, you need obviously the source code of the game where you can get it from here. Additionally, you need the SDL library, where you can get it from http://www.libsdl.org. Here is the screen-shot of game running on my PowerBook: ...

April 19, 2006 · 1 min · 165 words · kenno